Restricted Vision

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-15 points to -30 points

You have an unusually narrow field of vision. A normal character can see a 120° arc in front of him without turning his head, and has 30° of peripheral vision to either side, giving him a 180° "arc of vision" for observation and ranged attacks. On a battle map, this means he has three "front" hexes, two "side" hexes ("left" and "right"), and a single "back" hex. Your vision is considerably more restricted. This comes in two levels:

No Peripheral Vision: Your arc of vision is a 120° wedge to the front. On a map, your "left" and "right" hexes become "back" hexes – that is, you have three "back" hexes, and get no defense against attacks originating from these hexes! -15 points.

Tunnel Vision: Your arc of vision is a 60° wedge to the front. On a map, your only "front" hex is the one directly ahead of you. The hexes to either side of this are "side" hexes: you are at -2 to defend against attacks from these hexes, and can only attack into those hexes with a Wild Swing. Everything else is a "back" hex, as above. -30 points