Sensitivity
Defaults: None.
Prerequisites: Trained By A Master or Weapon Master.
Sensitivity represents skill at being hyperaware of a nearby enemy's stance and intent. Choose one opponent – who must be in close combat with you and either touching you, visible, or detected with Blind Fighting – and roll against Sensitivity. This is a free action on your turn.
Modifiers: +2 for Sensitive Touch; +2 for Vibration Sense; the higher of Telepathy Talent or Inner Balance; -1 per failed attempt against the subject this combat.
Success gives +1 to all close-combat attacks and defenses against that opponent, and to Blind Fighting, Immovable Stance, Precognitive Parry, and Push rolls made to combat him. Success by 3 or more, or critical success, gives +2. These benefits last for as long as you and your rival stay in close combat. If you leave and return, roll again. You may opt to reroll each turn. You must reroll if you change subjects.