Suffocation

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If you completely lack air – see Actions After a Grapple, Choke Hold, and Holding Your Breath for examples – you lose 1 FP per second. If you are drowning after a failed Swimming roll, you can get some air, but you also inhale water: roll vs. Swimming every five seconds; failure costs 1 FP (see Swimming).

At 0 FP, you must make a Will roll every second or fall unconscious. You are likely to die unless rescued (see Lost Fatigue Points). Regardless of FP or HP, you die after four minutes without air.

If you get clean air before you die, you stop losing FP and start to recover FP at the usual rate (see Recovering from Fatigue). If you are unconscious, you awaken once you have 1 FP. If you were drowning, a rescuer must also make a First Aid roll to get the water out of your lungs in order to save you – see Resuscitation.

If you went without air for more than two minutes, roll vs. HT to avoid permanent brain damage: -1 to IQ.