Super Throw

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10 points/level

This advantage doesn't increase the weight you can throw, but it lets you hurl objects of the same size faster and harder. Figure your range and damage normally as defined on Throwing. Then, for each level of Super Throw, double range. Regardless of the distance, the throw is completed in one turn. Each level of Super Throw increases damage by +2 per die. For example, a ST 10 man can throw a 20-lb. rock 6 yards, inflicting 1d-1 damage on his target; with one level of Super Throw, he can throw it 12 yards and inflict 1d+1 damage.