Teamster
Defaults: IQ-5, Animal Handling (same)-4, or Riding (same)-2.
This is the skill of driving a team of animals pulling a wagon, chariot, etc. It includes the ability to harness and care for the beasts, and judge them for quality before purchase. If the animals are ornery or badly trained (GM's judgment), you must make a successful Animal Handling roll before you can attempt a Teamster roll.
For normal travel, make a Teamster roll once per day. When moving at a gallop (80% or more of the animals' full Move) or when executing complex maneuvers with a chariot in combat, roll every 10 seconds.
A failure usually means nothing worse than lost time or a wider turn than intended. A critical failure – or any failure at a gallop – spills the wagon or chariot. Treat this as a five-yard fall for each passenger and animal involved (see Falling). As well, roll 2d for each beast; on a 12, a leg is broken! You will have to make Animal Handling rolls to calm the beasts. Time required to reload the cargo depends on the load, terrain, and weather.
You must specialize by animal type; the most common specialty is Teamster (Equines), which covers horses and mules. Teamster specialties default to one another at -3.
Modifiers: -2 for more than four animals; -2 for a team of unfamiliar animals; up to -5 for bad terrain.