Teamwork
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Teamwork
†
1 point
You've practiced fighting in a team. To use Teamwork, everyone in the squad must take a Ready maneuver to "form up." After that, the entire group acts at the same point in the combat sequence as its slowest member. On the team's collective turn, each member may choose his actions freely. The sole requirement is that after everyone in the original formation has taken his turn, they're all still adjacent to one another (in adjoining hexes). If anyone gets separated, the team must form up again – with or without the straggler.
A fighter who's formed-up may:
- Brace a teammate in front of him and within a yard, adding 1/5 (round down) of his ST or HP, as applicable, to his ally's score when his friend resists a slam, executes a shove, or suffers knockback. This is a free action.
- Feint and transfer the benefits to another teammate who can reach the same foe.
- Ignore the -2 to attack enemies in close combat with teammates.
- Sacrifice a parry or a block to defend a teammate behind him from a long weapon or missile that passes within a yard (through his hex).
You must specialize in working with a particular small group (e.g., an adventuring party). Only those with the same specialty can form up and enjoy these benefits.