Throwing Art

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DX/Hard

Defaults: None.

Prerequisites: Trained By A Master or Weapon Master.

This is the cinematic ability to throw anything you are strong enough to lift: knives, medicine balls, televisions...anything! Roll against skill to hit. Furthermore, if you know Throwing Art at DX level, add +1 to ST when figuring throwing distance, and +1 per die of damage with thrown weapons. These bonuses increase to +2 if you know Throwing Art at DX+1 or better. If you are a Weapon Master, this bonus is instead of the usual damage bonus for your weapon.

You can use the items you throw as improvised weapons. Treat forks, kitchen knives, and other long, sharp objects as daggers. Any small, blunt object does thrust+1 crushing damage. Baseball bats do swing+1 crushing. Pencils do thrust-3 impaling. Playing cards do thrust-3 cutting.

Throwing Art lets you throw anything covered by the Throwing and Thrown Weapon skills. If you have Throwing Art, you do not need those skills.

Martial Arts

The damage bonus for Throwing Art only applies to purpose-built throwing weapons and doesn't "stack" with the damage bonus for Weapon Master. Neither bonus improves the damage listed for improvised weapons in the Basic Set. Martial artists with Throwing Art may find this expanded list of improvised weapons helpful:

Thrust-4 – Crushing: BB*, bottle cap, button, matchstick*, or wadded cigarette foil*. Cutting: Business card, creased cigarette foil, or folded dollar bill. Impaling: Paper dart (“airplane”), sewing needle*, straightened paperclip*, or 1” finishing nail*.

Thrust-3 – Crushing: Egg, ice cube*, pebble, small die, or 1” bolt. Cutting: Credit card, playing card, poker chip, or small coin (penny). Impaling: Blowgun dart*, chopstick, hairpin, hypodermic syringe, knitting needle, lockpick, pencil, or 2”-3” nail*.

Thrust-2 – Crushing: Large die, pistol cartridge, small tree nut, wristwatch, or 2”-3” bolt. Cutting: Large coin (silver dollar), pizza cutter, potsherd, or razor blade. Impaling: Dart (from the pub, not a war dart), fork, penknife, scalpel, or 4”-5” spike.

Thrust-1 – Crushing: Handball, pocket watch with chain, large tree nut, rifle cartridge, or 4”-5” bolt. Cutting: Metal ruler, paint scraper, or spatula. Impaling: Crossbow bolt, fondue fork, kebab skewer, screwdriver, table knife, or 6” spike.

Thrust – Crushing: Baseball, flashlight battery, machine gun cartridge (.50 or larger), or roll of coins. Cutting: Broken bottle, hand spade, hubcap, or metal plate. Impaling: Arrow, barbecue fork, marlinspike, piton, or railroad spike.

Thrust+1 – Crushing: Beer can or bottle (full), coconut, flashlight, horseshoe, purse of coins, rolling pin, telephone, or whetstone. Cutting: Cleaver, metal serving tray, or rotary saw blade. Impaling: Hedge trimmer, lawn dart, or pool cue (javelin-style).

Swing+1 – Crushing: Baseball bat, golf club, ham (whole), pistol, pool cue (end over end), small household appliance (swung by power cord), or tire iron.

  • At the GM’s option, these items can also be blown from

the mouth at full skill.

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