Trickster
Jump to navigation
Jump to search
You crave the excitement of outwitting dangerous foes. This is not ordinary practical joking. Playing simple tricks on innocent or harmless folk is no fun at all – it has to be perilous! There may be no need for this at all (in fact, there probably isn't), but youneed the thrill of a battle of wits and dexterity.
Make a self-control roll each day. If you fail, you must try to trick a dangerous subject: a skilled warrior, a dangerous monster, a whole group of reasonably competent opponents, etc. If you resist, you get a cumulative -1 per day to your self-control roll until you finally fail a roll!