Weapon Adaptation
Weapon Adaptation
†
1 point
You've adapted the moves used with one group of melee weapons to another class of weapons. This lets you wield the weapons covered by one weapon skill using a different skill and its techniques, with all of the benefits and drawbacks of that skill, provided the replacement skill defaults to the usual one at no worse than -4 and uses the same number of hands. Each adaptation is a separate perk; e.g., Weapon Adaptation (Shortsword to Smallsword) lets you use the Smallsword skill to fight when equipped with a Shortsword weapon – complete with fencing parries, superior retreats, and encumbrance penalties.
In a cinematic campaign, the GM may permit any adaptation, even Knife to Halberd. He might also allow adaptation of Reach C weapons to unarmed skills – e.g., Knife to Karate – complete with unarmed damage bonuses.