Category:Esoteric Skills: Difference between revisions

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[[Category:Skill Categories]]
[[Category:Skill Categories]]
Esoteric skills let the user direct bioenergy, chi, psi, or another
force that originates within his mind or body. They are to
skills as exotic and supernatural advantages are to advantages.
The GM decides which Esoteric skills exist in his campaign. He
may require prerequisite advantages, such as [[Trained By A Master]], even for skills that don't specifically list such requirements.

Latest revision as of 08:52, 18 January 2014


Esoteric skills let the user direct bioenergy, chi, psi, or another force that originates within his mind or body. They are to skills as exotic and supernatural advantages are to advantages. The GM decides which Esoteric skills exist in his campaign. He may require prerequisite advantages, such as Trained By A Master, even for skills that don't specifically list such requirements.