Category:Low-Tech: Difference between revisions

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{{TL0}}{{TL1}}{{TL2}}{{TL3}}{TL4}}
Covering the Paleolithic to the Age of Sail, GURPS Low-Tech is your guide to [[TL0]]-[[TL4|4]] [[equipment]] for historical adventurers, modern survivalists, post-apocalypse survivors, and time travelers. It surveys current historical and archaeological research to present ''accurate'' gear, including:
* '''Weapons.''' Stone axes, steel blades, muskets, and heavy weapons (from catapults to cannon) to grant a fighting edge whether you face bears, phalanxes, or high-seas pirates.
* '''Armor.''' Pick coverage, quality, and materials (even exotica like jade!) to suit your budget, and then calculate protection, weight, impact on stealth, and more.
* '''Transportation.''' Travel aids such as skis and floats; riding gear for horses, camels, and elephants; and vehicles ranging from oxcarts and rafts to war wagons and low-tech submarines.
* '''Survival Gear.''' Simple tools and local materials to let you find your way, stay warm and dry, and feed yourself in the wilderness.
* '''Tools.''' Everything you need to gather basic resources, craft finished goods, work in the literate professions, spy, or thieve.
* Medicine. Treat illness and injury with herbs, acupuncture, and surgery.
[[Category:Books]]
[[Category:Books]]

Revision as of 16:35, 22 January 2014

{TL4}} Covering the Paleolithic to the Age of Sail, GURPS Low-Tech is your guide to TL0-4 equipment for historical adventurers, modern survivalists, post-apocalypse survivors, and time travelers. It surveys current historical and archaeological research to present accurate gear, including:

  • Weapons. Stone axes, steel blades, muskets, and heavy weapons (from catapults to cannon) to grant a fighting edge whether you face bears, phalanxes, or high-seas pirates.
  • Armor. Pick coverage, quality, and materials (even exotica like jade!) to suit your budget, and then calculate protection, weight, impact on stealth, and more.
  • Transportation. Travel aids such as skis and floats; riding gear for horses, camels, and elephants; and vehicles ranging from oxcarts and rafts to war wagons and low-tech submarines.
  • Survival Gear. Simple tools and local materials to let you find your way, stay warm and dry, and feed yourself in the wilderness.
  • Tools. Everything you need to gather basic resources, craft finished goods, work in the literate professions, spy, or thieve.
  • Medicine. Treat illness and injury with herbs, acupuncture, and surgery.