Earth 2100: Player Characters: Difference between revisions
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===Police Skills=== | ===Police Skills=== | ||
* General: [[Computer Operation]], [[Driving|Driving (automobile)]], [[First Aid]], [[Guns|Guns (pistol]], [[Interrogation]], [[Judo]], [[Intelligence Analysis]], [[Law|Law (police)]], [[Melee Weapon|Melee Weapon (shortsword)]] (for using a baton), [[Piloting|Piloting (helicopter)]], [[Savoir-Faire|Savoir-Faire (police)]]. | * '''General:''' [[Computer Operation]], [[Driving|Driving (automobile)]], [[First Aid]], [[Guns|Guns (pistol]], [[Interrogation]], [[Judo]], [[Intelligence Analysis]], [[Law|Law (police)]], [[Melee Weapon|Melee Weapon (shortsword)]] (for using a baton), [[Piloting|Piloting (helicopter)]], [[Savoir-Faire|Savoir-Faire (police)]]. | ||
* Detective: [[Acting]], [[Brawling]] or [[Karate]], [[Lockpicking]], [[Observation]],. [[Shadowing]], [[Stealth]], [[Streetwise]], [[Traps]]. | * '''Detective:''' [[Acting]], [[Brawling]] or [[Karate]], [[Lockpicking]], [[Observation]],. [[Shadowing]], [[Stealth]], [[Streetwise]], [[Traps]]. | ||
* SWAT: [[Forced Entry]], [[Guns|Guns (grenade launcher)]], [[Guns|Guns (rifle)]], [[Throwing Skill|Throwing]], [[Vacc Suit|Vacc Suit (battlesuit)]]. | * '''SWAT:''' [[Forced Entry]], [[Guns|Guns (grenade launcher)]], [[Guns|Guns (rifle)]], [[Throwing Skill|Throwing]], [[Vacc Suit|Vacc Suit (battlesuit)]]. | ||
* Surveillance: [[Electronics Operation|Electronics Operation (Surveillance)]]. | * '''Surveillance:''' [[Electronics Operation|Electronics Operation (Surveillance)]]. | ||
* CSI: [[Criminology]], [[Forensics]]. | * '''CSI:''' [[Criminology]], [[Forensics]]. | ||
* Medical CSI / Coroner: [[Diagnosis]], [[Physician]], [[Physiology]], [[Surgery Skill|Surgery]] | * '''Medical CSI''' / '''Coroner:''' [[Diagnosis]], [[Physician]], [[Physiology]], [[Surgery Skill|Surgery]]. | ||
* Net Agent: [[Computer Hacking]], [[Computer Programming]], [[Cryptography]]. | * '''Net Agent:''' [[Computer Hacking]], [[Computer Programming]], [[Cryptography]]. | ||
* Tech: [[Electrician]], [[Electronics Repair|Electronics Repair (communications, computers, electronic warfare, media, medical, scientific, security, and/or surveillance)]], [[Mechanic|Mechanic (automobile, conventional firearms, micromachines, powered armor, and/or fuel cells)]]. | * '''Tech:''' [[Electrician]], [[Electronics Repair|Electronics Repair (communications, computers, electronic warfare, media, medical, scientific, security, and/or surveillance)]], [[Mechanic|Mechanic (automobile, conventional firearms, micromachines, powered armor, and/or fuel cells)]]. | ||
===Space Travel=== | ===Space Travel=== |
Revision as of 07:38, 15 January 2014
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Every character is an employee of LSU (La Sûreté du Union européenne), the Security Police of EU, and together they form one special team. Characters can have different fields of expertise.
Unusual characters (such as PCs) are often employed by the state or one of the megacorporations. They are often pressured to service, gently or less gently, depending on their home country. In the 23rd century, there's usually plenty of young, brilliant, highly educated, and competent unemployed people available, but very few really special people such as the PCs.
- Starting Points: 250.
- Gengineering (Bio-Tech) and/or Cybernetics are allowed. See Earth 2100: Technology.
- Recommendations and tips:
- Spend about 80 to 200 points to Attributes, less, if you have a template.
- Use about 50 to 100 points to gengineered traits and/or cybernetics. You might want to start with one of the templates and build on that.
- Don't overlook secondary characteristics, senses, cultural familiarity, languages, appearance, wealth, allies, contacts, mundane Advantages, and so on. If you haven't spent points on something, you don't have it.
- Take as much Disadvantages you feel is right for the character. You don't have to take it all the way to -75 points. Same with Quirks, if you can't think of five of them, it's okay. You can come up with some later.
- Leave about 30 to 75 points to skills. You may be special, but as a police officer you aren't yet very experienced.
- Basic Attribute Limits: Minimum 8, maximum 20.
- Age: Characters should be 18 to 40 years old.
- Advantages:
- Prohibited Advantages: All Exotic and Supernatural Advantages, unless they are gengineered (Bio-Tech) or cybernetic (Ultra-Tech); Gadgeteer; High TL; Legal Immunity; Rapier Wit; Wealth (Filthy Rich) or better.
- Disadvantages: Max. -75 points, plus up to -5 from Quirks.
- Prohibited Disadvantages: All Exotic and Supernatural Disadvantages unless allowed by GM; Amnesia (Total); Appearance (Hideous) or worse; Blindness; Cannot Learn; Cannot Speak; Duty, because all PCs have it already; Low TL; Pacifism (Total Nonviolence); Sadism (you can take Callous though); Slave Mentality; Split Personality; Terminally Ill; Trickster (take a Quirk if you have to); Quadriplegic; Wealth (Poor) or worse. Also I don't recommend Killjoy, serious mental illnesses, or serious depression for a character.
- You may have Dependent(s), but you need to come up with the details.
- Skills:
- Recommended skills: English (Accented) [4] or (Native) [6] if it's not your native language already. At least [1] in Law (Security Police), and Savoir-Faire (Security Police). Criminology and Forensics are optional, since personnel may specialize in entirely different things.
- Wildcard Skills: not allowed.
- Starting Wealth: $30,000 (Average). You can start at Struggling, Average, Comfortable, Wealthy, or Very Wealthy level.
- Player Characters are issued equipment by LSU. Take note of your character's weapon(s) of choice. ("No, we are not giving you a portable railgun. If costs half a million dollars and is awfully conspicuous. You are supposed to be a secret agent!" {Electromagnetic guns cost 30 times the listed prices, due to the ridiculously expensive materials required.})
- Armor is normally not issued (if it is, the mission is something extraordinary). Buy your own armor if you wish - tailored armor is the most common as it doesn't look obvious. Also remember things like Bioplastic Skin (though it's 35 points and costs $40,000)...
- PCs are also licensed to legally own things up to LC2.
- Off-duty, they can't carry their LC3 and LC2 things everywhere, such as through the security check at an airport.
All Player Characters have the following traits automatically. Don't calculate them into point totals or limitations.
- Advantages: Legal Enforcement Powers (EU) [10]; Patron (Security Police) [15]; Police Rank 0
- Disadvantages: Duty (Security Police) [-10]. You can buy Police Rank up to Sergeant level [10].
- Job: Police, TL9, Base Monthly Pay $3,600.
Police Skills
- General: Computer Operation, Driving (automobile), First Aid, Guns (pistol, Interrogation, Judo, Intelligence Analysis, Law (police), Melee Weapon (shortsword) (for using a baton), Piloting (helicopter), Savoir-Faire (police).
- Detective: Acting, Brawling or Karate, Lockpicking, Observation,. Shadowing, Stealth, Streetwise, Traps.
- SWAT: Forced Entry, Guns (grenade launcher), Guns (rifle), Throwing, Vacc Suit (battlesuit).
- Surveillance: Electronics Operation (Surveillance).
- CSI: Criminology, Forensics.
- Medical CSI / Coroner: Diagnosis, Physician, Physiology, Surgery.
- Net Agent: Computer Hacking, Computer Programming, Cryptography.
- Tech: Electrician, Electronics Repair (communications, computers, electronic warfare, media, medical, scientific, security, and/or surveillance), Mechanic (automobile, conventional firearms, micromachines, powered armor, and/or fuel cells).
Space Travel
This isn't the focus of the campaign, but here's the list of skills which are useful on a spaceship:
- Operating: Computer Operation, Computer Programming, Electronics Operation (Comms), Electronics Operation (Sensors), Free Fall, Navigation (Space), Piloting (Aerospace), Piloting (High-Performance Spacecraft), Vacc Suit.
- Repairs: Armoury (Vehicle Armor), Electrician, Electronics Repair (Computers), Mechanic (Life Support), Mechanic (Spacecraft), Mechanic (Reactionless Drive).
- Additional: Shiphandling and Spacer, but those are mostly for professional spaceship captains and crew.
LSU Ranks
Position | Police Rank |
Cost | Status | Average Monthly Pay |
Notes |
---|---|---|---|---|---|
Field Agent | 0 | 0 | +0 | $3,600 | — |
Detective or Investigator | 1 | 5 | +0 | $5,400 | — |
Sergeant | 2 | 10 | +1 | $7,200 | — |
Lieutenant | 3 | 15 | +1 | $10,800 | — |
Captain | 4 | 20 | +1 | $14,400 | — |
Major | 5 | 25 | +2 | $18,000 | — |
Colonel | 6 | 30 | +2 | $36,000 | — |
Deputy Chief of Police | 7 | 35 | +2 | $54,000 | — |
Chief of Police | 8 | 40 | +3 | $72,000 | — |
For convenience, we use "$" as money, when it actually is € (euros) in the EU. Let's just say it's the same thing.