Earth 2100: Player Characters

From gurps
Revision as of 07:40, 15 January 2014 by Np (talk | contribs) (Police Skills)
Jump to navigation Jump to search

<--Back to Earth 2100 Main Page

Every character is an employee of LSU (La Sûreté du Union européenne), the Security Police of EU, and together they form one special team. Characters can have different fields of expertise.

Unusual characters (such as PCs) are often employed by the state or one of the megacorporations. They are often pressured to service, gently or less gently, depending on their home country. In the 23rd century, there's usually plenty of young, brilliant, highly educated, and competent unemployed people available, but very few really special people such as the PCs.

  • Starting Points: 250.
  • Gengineering (Bio-Tech) and/or Cybernetics are allowed. See Earth 2100: Technology.
  • Recommendations and tips:
    • Spend about 80 to 200 points to Attributes, less, if you have a template.
    • Use about 50 to 100 points to gengineered traits and/or cybernetics. You might want to start with one of the templates and build on that.
    • Don't overlook secondary characteristics, senses, cultural familiarity, languages, appearance, wealth, allies, contacts, mundane Advantages, and so on. If you haven't spent points on something, you don't have it.
    • Take as much Disadvantages you feel is right for the character. You don't have to take it all the way to -75 points. Same with Quirks, if you can't think of five of them, it's okay. You can come up with some later.
    • Leave about 30 to 75 points to skills. You may be special, but as a police officer you aren't yet very experienced.
  • Basic Attribute Limits: Minimum 8, maximum 20.
  • Age: Characters should be 18 to 40 years old.
  • Advantages:
  • Disadvantages: Max. -75 points, plus up to -5 from Quirks.
  • Skills:
    • Recommended skills: English (Accented) [4] or (Native) [6] if it's not your native language already. At least [1] in Law (Security Police), and Savoir-Faire (Security Police). See Police Skills, below, for more.
    • Wildcard Skills: not allowed.
  • Starting Wealth: $30,000 (Average). You can start at Struggling, Average, Comfortable, Wealthy, or Very Wealthy level.
    • Player Characters are issued equipment by LSU. Take note of your character's weapon(s) of choice. ("No, we are not giving you a portable railgun. If costs half a million dollars and is awfully conspicuous. You are supposed to be a secret agent!" {Electromagnetic guns cost 30 times the listed prices, due to the ridiculously expensive materials required.})
    • Armor is normally not issued (if it is, the mission is something extraordinary). Buy your own armor if you wish - tailored armor is the most common as it doesn't look obvious. Also remember things like Bioplastic Skin (though it's 35 points and costs $40,000)...
    • PCs are also licensed to legally own things up to LC2.
    • Off-duty, they can't carry their LC3 and LC2 things everywhere, such as through the security check at an airport.

All Player Characters have the following traits automatically. Don't calculate them into point totals or limitations.

Advantages: Legal Enforcement Powers (EU) [10]; Patron (Security Police) [15]; Police Rank 0
Disadvantages: Duty (Security Police) [-10]. You can buy Police Rank up to Sergeant level [10].
Job: Police, TL9, Base Monthly Pay $3,600.

Police Skills

Space Travel

This isn't the focus of the campaign, but here's the list of skills which are useful on a spaceship:

LSU Ranks

LSU Ranks
Position Police
Rank
Cost Status Average
Monthly
Pay
Notes
Field Agent 0 0 +0 $3,600
Detective or Investigator 1 5 +0 $5,400
Sergeant 2 10 +1 $7,200
Lieutenant 3 15 +1 $10,800
Captain 4 20 +1 $14,400
Major 5 25 +2 $18,000
Colonel 6 30 +2 $36,000
Deputy Chief of Police 7 35 +2 $54,000
Chief of Police 8 40 +3 $72,000

For convenience, we use "$" as money, when it actually is € (euros) in the EU. Let's just say it's the same thing.


<--Back to Earth 2100 Main Page