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{{unfinished}}
{{unfinished}}
[[Image:Dragonstar-logo.gif|none|Welcome to ドラゴン☆すた]]<br clear="all">
[[Image:Dragonstar-logo.gif|none|Welcome to ドラゴン☆すた]]<br clear="all">
==Racial Templates==
=The Dragonstar Galaxy=
{|style="width:100%"
|-valign="top"
|style="width:33%"|
* [[Dragonstar: The Royal Houses|The Royal Houses]]
* [[Dragonstar: Draconis Prime|Draconis Prime]]
|style="width:33%"|
* [[Dragonstar: The Long Road|The Long Road]]
* [[Dragonstar: The Throneworlds|The Throneworlds]]
|style="width:34%"|
* [[Dragonstar: The Outlands|The Outlands]]
* [[Dragonstar: The Dark Zone|The Dark Zone]]
* [[Dragonstar: Hitchhiker's Guide to the Dragon Empire|Hitchhiker's Guide to the Dragon Empire]]
|}
==Religion==
{|style="width:100%"
|-valign="top"
|style="width:33%"|
* [[Dragonstar: The Big Question]]
|style="width:33%"|
* [[Dragonstar: The Unification Church|The Unification Church]]
|style="width:34%"|
* [[Dragonstar: The Dualists|The Dualists]]
|}
==The Dragon Empire==
{|style="width:100%"
|-valign="top"
|style="width:33%"|
* [[:Image:Dragonstar_Map.jpg|Map of Dragon Empire]]
* [[Dragonstar: History of the Empire]]
* [[Dragonstar: The Imperial Council|The Imperial Council]]
* [[Dragonstar: Imperial Law|Imperial Law]]
|style="width:33%"|
* [[Dragonstar: The Royal Houses|The Royal Houses]]
* [[Dragonstar: Politics|Politics]]
* [[Dragonstar: The Secret War|The Secret War]]
* [[Dragonstar: The Emperor|The Emperor]]
|style="width:34%"|
* [[Dragonstar: Commerce|Commerce]]
* [[Dragonstar: Aristocorps|Aristocorps]]
* [[Dragonstar: Dragonblood|Dragonblood]]
* [[Dragonstar: Interstellar Trade|Interstellar Trade]]
|}
==Organizations==
{|style="width:100%"
|-valign="top"
|style="width:33%"|
* [[Dragonstar: Adamantine Order|Adamantine Order]]
* [[Dragonstar: Blackguard Orders|Blackguard Orders]]:
** [[Dragonstar: The Eternal Order of the Night|The Eternal Order of the Night]]
** [[Dragonstar: The Hell Hounds|The Hell Hounds]]
* [[Dragonstar: The Black Hole Syndicate|The Black Hole Syndicate]]
* [[Dragonstar: Druidic Society|Druidic Society]]
* [[Dragonstar: Imperial Legions|Imperial Legions]]
* [[Dragonstar: Imperial Navy|Imperial Navy]]
|style="width:33%"|
* [[Dragonstar: Imperial Society of Arcane Magic|Imperial Society of Arcane Magic]]
* [[Dragonstar: Imperial Special Police Directorate|Imperial Special Police Directorate]]
* [[Dragonstar: The Insurrection|The Insurrection]]
* [[Dragonstar: Paladin Orders|Paladin Orders]]:
** [[Dragonstar: Special Outlands Army Recon|Special Outlands Army Recon]]
** [[Dragonstar: Royal Marshal Service|Royal Marshal Service]]
** [[Dragonstar: Task Force Sanctuary|Task Force Sanctuary]]
** [[Dragonstar: The Celestial Guard|The Celestial Guard]]
|style="width:34%"|
* [[Dragonstar: Noetic Order|Noetic Order]]
* [[Dragonstar: Royal Exploratory Service|Royal Exploratory Service]]
|}
 
==The People==
Racial Templates are adapted from [[Banestorm]] and [[Dungeon Fantasy 3]] rather than Basic Set.
{|
{|
|-
|-
|valign="top" width="33%"|
|valign="top" width="25%"|
* [[Dragonstar Dwarf Racial Template|Dwarf]]
* [[Dragonstar Aasimar Racial Template|Aasimar]] (75 points)
* [[Dragonstar Elf Racial Template|Elf]]
* [[Dragonstar Air Genasi Racial Template|Air Genasi]] (75 points)
* [[Dragonstar Half-Dragon Racial Template|Half-Dragon]]
* [[Dragonstar Catfolk Racial Template|Catfolk]] (40 points)
* [[Dragonstar Half-Elf Racial Template|Half-Elf]]
* [[Dragonstar Centaur Racial Template|Centaur]] (70 points)
|valign="top" width="33%"|
* [[Dragonstar Drow Racial Template|Drow]] (82 points)
* [[Dragonstar Half-Orc Racial Template|Half-Orc]]
* [[Dragonstar Dwarf Racial Template|Dwarf]] (34 points)
* [[Dragonstar Halfling Racial Template|Halfling]]
* [[Dragonstar Earth Genasi Racial Template|Earth Genasi]] (75 points)
* [[Dragonstar Gnome Racial Template|Gnome]]
* [[Dragonstar Elf Racial Template|High Elf]] (49 points)
* [[Dragonstar Soulmech Racial Template|Soulmech]]
|valign="top" width="25%"|
|valign="top" width="33%"|
* [[Dragonstar Faun Racial Template|Faun (Satyr)]] (22 points)
* [[Dragonstar Drow Racial Template|Drow]]
* [[Dragonstar Fire Genasi Racial Template|Fire Genasi]] (75 points)
* [[Dragonstar Orc Racial Template|Orc]]
* [[Dragonstar Gargoyle Racial Template|Gargoyle]] (25 points)
* [[Dragonstar Faun Racial Template|Faun (Satyr)]]
* [[Dragonstar Gnome Racial Template|Gnome]] (4 points)
* [[Dragonstar Half-Dragon Racial Template|Half-Dragon]] (122 points)
* [[Dragonstar Half-Elf Racial Template|Half-Elf]] (22 points)
* [[Dragonstar Half-Ogre Racial Template|Half-Ogre]] (40 points)
* [[Dragonstar Half-Orc Racial Template|Half-Orc]] (6 points)
|valign="top" width="25%"|
* [[Dragonstar Halfling Racial Template|Halfling]] (7 points)
* [[Dragonstar Human Racial Template|Human]] (0 points)
* [[Dragonstar Kobold Racial Template|Kobold]] (7 points)
* [[Dragonstar Lizardman Racial Template|Lizardman]] (40 points)
* [[Dragonstar Minotaur Racial Template|Minotaur]] (40 points)
* [[Dragonstar Nymph Racial Template|Nymph]] (35 points)
* [[Dragonstar Ogre Racial Template|Ogre]] (40 points)
* [[Dragonstar Orc Racial Template|Orc]] (-33 points)
|valign="top" width="25%"|
* [[Dragonstar Pixie Racial Template|Pixie]] (25 points)
* [[Dragonstar Sea Elf Racial Template|Sea Elf]] (42 points)
* [[Dragonstar Soulmech Racial Template|Soulmech]] (variable cost,<br>base 101 points)
* [[Dragonstar Tiefling Racial Template|Tiefling]] (75 points)
* [[Dragonstar Troll Racial Template|Troll]] (20 points)
* [[Dragonstar Water Genasi Racial Template|Water Genasi]] (75 points)
* [[Dragonstar Winged Elf Racial Template|Winged Elf]] (48 points)
* [[Dragonstar Wood Elf Racial Template|Wood Elf]] (42 points)
|}
|}
'''Notes:''' In general, you may not negate physical racial advantages and disadvantages listed in the racial template without GM's permission. For example, a [[Dragonstar Drow Racial Template|drow]] couldn't get rid of [[Hyperspectral Vision]]. However, a [[Dragonstar Half-Orc Racial Template|half-orc]] could drop [[Fearlessness]] and an [[Dragonstar Elf Racial Template|elf]] could easily drop [[Sense of Duty (Nature)]]. Racial [[Perks]] do not count against the limit of five [[Perks]], and Racial [[Disadvantages]] are not counted against disadvantage limit. But, if you buy off any racial disadvantages, that does not ''increase'' your limit. E.g. if there's a limit of -75 points, you play a drow, and buy off [[Callous]], your disadvantage limit is still -75, not -80.
'''Notes:''' Racial [[Quirks]] do not count against the limit of five [[Quirks]], and Racial [[Disadvantages]] are not counted against disadvantage limit. But, if you buy off any racial disadvantages, that does not ''increase'' your limit. E.g. if there's a limit of -75 points, you play a drow, and mark your character [[Callous|Not Callous]], your disadvantage limit is still -75, not -80.
===Uniformity of the Races===
As the people of the galaxy first began to contact new civilizations on distant worlds, they realized that most of the creatures on every habitable planet were pretty much the same, including their DNA and the languages they spoke. In the early years of star travel, there were a number of conflicting theories purporting to explain this seemingly impossible coincidence. These ranged from the existence of a master race (or several of them) that seeded the galaxy in days long past to more scientific models such as parallel evolution. In the end, a prominent priest named Nasuit offered a solution to the riddle that had the ring of truth.
 
The gods made the creatures of every world in their own image. Nasuit taught that there were only a dozen true gods in the universe, and they created the same creatures on just about every planet they blessed with the gift of life. The sentient races, monstrous beasts, animals, insects, and plants—the same deities created all of them.
 
While there are certainly strange and even unique creatures scattered throughout known space, these are the exceptions that prove the rule. The high priests of the Unification Church call these creatures the gods' experiments: The gods created many worlds and many creatures, not just the same ones over and over. Like a novelist who returns to the same characters and themes time and time again, the gods used the same tools over and over to create different worlds and different situations, and to watch them all evolve according to their own unique destinies.


Today, of course, few of these stories are untouched by the grand epic of the Dragon Empire. Perhaps there are other galaxies out there, too, also fashioned by the gods in different, sometimes strange or alien ways. But only the gods know for sure.
=Campaign=
==Specs==
==Specs==
'''[[Power Level]]:''' 100 points, with -75 point limit for disadvantages, and -5 for quirks.
'''Recommended [[Power Level]]:''' 150 points, with -75 point limit for [[disadvantages]], and -5 for [[quirks]].


'''[[Tech Level]]:''' 10 (see Equipment, below).
'''[[Tech Level]]:''' 10 (see Equipment, below).
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'''[[Wealth|Starting Wealth]]:''' $50,000 for average [[Wealth]]. (Remember that you can't start Very Wealthy or better because of the point limitations.)
'''[[Wealth|Starting Wealth]]:''' $50,000 for average [[Wealth]]. (Remember that you can't start Very Wealthy or better because of the point limitations.)


'''[[Languages]]:''' Everyone knows their home planet's native language and Common as a native language, both with a cost of 0 points. Many planets only do use Common language and in this case, the character gets only one language for free. Note that languages are under Advantages in GURPS Character Assistant.
'''[[Languages]]:''' As usual, everyone starts with their native language (only). There's plenty of real-time translators around, though it's still recommended to learn Galactic Common. Many settled planets (i.e. those which didn't have a native intelligent race) have Galactic Common as their "native" language.


'''[[Cultural Familiarity]]:''' Everyone starts familiar with their home culture, at a cost of 0 points.
Other languages include the tens of thousands of local human, dwarvish, gnomish, etc. languages, and some "universal" ones:
* ''Draconic'', which is also the language of magic.
* The ancient tongue of the precursors, deities, or the beings from other dimensions ("The Outer Planes").
** Aeons ago, the original "Words of Creation" split into three dialects of ''Abyssal'', ''Celestial'', and ''Infernal''. These are studied by the scholars and can be learned, at least to some extent.
** These three have split further into countless local dimensional languages.
* Strange, exotic languages of the elemental creatures: ''Aquan'', ''Auran'', ''Ignan'', and ''Terran''.
* The Elven languages: ''Standard Elvish'', and thousands of local dialects (''Dark Elven'', ''Sylvan'', etc.)
* ''Orcish'' and ''Goblinoid'' languages.
 
'''[[Cultural Familiarity]]:''' Everyone starts familiar with their home culture, at a cost of 0 points. Those from Throneworlds and Draconis Prime have a generic "Dragon Empire" culture.
 
'''[[Cultural Adaptability]]:''' An exception to normal rules: 10 points Cultural Adaptability covers all cultures integrated into the Empire; [[Xeno-Adaptability]] includes these and all other cultures of all the known intelligent races. (Formerly unknown races might still be discovered...)


==Equipment==
==Equipment==
[[Armor#Ultra-Tech|Ultra-Tech Armor]], [[Weapons#Ultra-Tech|Ultra-Tech Weapons]], and most other equipment are available, up to [[TL10]]. Not all planets have ''nearly'' everything that [[TL10]] has to offer. [[TL11]] things are generally not available at any cost, and most of it is only theoretical or completely unknown.
[[Armor#Ultra-Tech|Ultra-Tech Armor]], [[Weapons#Ultra-Tech|Ultra-Tech Weapons]], and most other equipment are available, up to [[TL10]]. Not all planets have ''nearly'' everything that [[TL10]] has to offer. [[TL11]] things are generally not available at any cost, and most of it is either theoretical or completely unknown.
 
[[Antimatter]] is known, but still too difficult and expensive to produce and contain to be used for energy production or as a weapon. Empire is at [[TL8]] with antimatter technology.
 
Instead, some [[superscience]], mostly based on magic, and storing magic into crystals (''"Dragonshards"''), is available:
* [[Dragonstar: Starcaster|Starcaster]] technology, for travelling in between starsystems.
* Artificial gravity for spaceships is a side production of starcaster technology. Normally, spacecraft without a starcaster do not have artificial gravity - it's almost as costly as an actual starcaster. Likewise, while [[Gravity Web]] is possible, it's far too expensive to be placed in anywhere but the most important locations of entire nations.
* [[Gravity Weapons]] are common throughout all the [[TL10]] worlds. Force beamers and pistols with stun setting only are openly available, at [[LC4]], for self-defense. Others require a license ([[LC3]]).
* [[Neurolash]] is available, but [[Legality Class|restricted]], at [[LC2]]. [[Neural Disruptor Field]]s are sometimes used to protect very important locations.
* Decadent pleasures such as [[Electronic Ecstacy]] and [[Neurostimulator]]s are a common alternative to alcohol and drugs - and at least as addictive - in many of the wealthier worlds. Many of the "lawful" worlds consider them illegal, as illegal drugs.
* [[Bio-Tech: Neurological Procedures#Deep Learning (TL9)|Deep Learning]] is widely used for education. This results in excessive free time for young people. And that, of course, causes problems of its own.
* Contrary to earlier information, [[Communication and Interface Gear#Neutrino Communicators (TL10^/11^)|Neutrino Communicators]] are not commonly available. Radio is still the most common method of wireless communication.


[[Legality Class]] 0, 1, or 2 equipment are generally not available for player characters. Ask GM about any LC3 gear.
[[Legality Class]] 0, 1, or 2 equipment are generally not available for player characters. Ask GM about any [[LC3]] gear.


==Deities==
TODO
==Magic==
==Magic==
TODO
TODO
==Magic Items==
==Magic Items==
TODO
:''Ring of Detect Magic'' or ''Necklace of Detect Magic'': Vibrates, alerting the wearer, when any magic is within 5 yards. Detects items, spells, magical creatures, and any other ongoing magical effect. Cost: $16,500.
 
==Vehicles==
==Vehicles==
TODO
TODO
==Spaceships==
==Spaceships==
TODO
TODO
=The Dragonstar Galaxy=
==The Dragon Empire==
{|style="width:100%"
|-valign="top"
|style="width:33%"|
* [[:Image:Dragonstar_Map.jpg|Map of Dragon Empire]]
|style="width:33%"|
&nbsp;
|style="width:34%"|
&nbsp;
|}
==The Outlands==
==Organizations==
{|style="width:100%"
|-valign="top"
|style="width:33%"|
* [[Adamantine Order]]
* [[Blackguard Orders]]:
** [[The Eternal Order of the Night]]
** [[The Hell Hounds]]
* [[The Black Hole Syndicate]]
* [[Druidic Society]]
* [[Imperial Legions]]
* [[Imperial Navy]]
|style="width:33%"|
* [[Imperial Society of Arcane Magic]]
* [[Imperial Special Police Directorate]]
* [[The Insurrection]]
* [[Paladin Orders]]:
** [[Special Outlands Army Recon]]
** [[Royal Marshal Service]]
** [[Task Force Sanctuary]]
** [[The Celestial Guard]]
|style="width:34%"|
* [[Noetic Order]]
* [[Royal Exploratory Service]]
|}


[[Category:Campaigns]]
[[Category:Dragonstar]]

Latest revision as of 19:49, 8 December 2014

This page has not been finished up!

Welcome to ドラゴン☆すた
Welcome to ドラゴン☆すた


The Dragonstar Galaxy

Religion

The Dragon Empire

Organizations

The People

Racial Templates are adapted from Banestorm and Dungeon Fantasy 3 rather than Basic Set.

Notes: Racial Quirks do not count against the limit of five Quirks, and Racial Disadvantages are not counted against disadvantage limit. But, if you buy off any racial disadvantages, that does not increase your limit. E.g. if there's a limit of -75 points, you play a drow, and mark your character Not Callous, your disadvantage limit is still -75, not -80.

Uniformity of the Races

As the people of the galaxy first began to contact new civilizations on distant worlds, they realized that most of the creatures on every habitable planet were pretty much the same, including their DNA and the languages they spoke. In the early years of star travel, there were a number of conflicting theories purporting to explain this seemingly impossible coincidence. These ranged from the existence of a master race (or several of them) that seeded the galaxy in days long past to more scientific models such as parallel evolution. In the end, a prominent priest named Nasuit offered a solution to the riddle that had the ring of truth.

The gods made the creatures of every world in their own image. Nasuit taught that there were only a dozen true gods in the universe, and they created the same creatures on just about every planet they blessed with the gift of life. The sentient races, monstrous beasts, animals, insects, and plants—the same deities created all of them.

While there are certainly strange and even unique creatures scattered throughout known space, these are the exceptions that prove the rule. The high priests of the Unification Church call these creatures the gods' experiments: The gods created many worlds and many creatures, not just the same ones over and over. Like a novelist who returns to the same characters and themes time and time again, the gods used the same tools over and over to create different worlds and different situations, and to watch them all evolve according to their own unique destinies.

Today, of course, few of these stories are untouched by the grand epic of the Dragon Empire. Perhaps there are other galaxies out there, too, also fashioned by the gods in different, sometimes strange or alien ways. But only the gods know for sure.

Campaign

Specs

Recommended Power Level: 150 points, with -75 point limit for disadvantages, and -5 for quirks.

Tech Level: 10 (see Equipment, below).

Prohibited Disadvantages: Anything that has a cost of -30 or less (unless it is in the racial template), and also: Amnesia and Weirdness Magnet. Mental illnesses are not recommended.

Prohibited Advantages: Anything that costs 30 points or more (unless it is in the racial template).

Starting Wealth: $50,000 for average Wealth. (Remember that you can't start Very Wealthy or better because of the point limitations.)

Languages: As usual, everyone starts with their native language (only). There's plenty of real-time translators around, though it's still recommended to learn Galactic Common. Many settled planets (i.e. those which didn't have a native intelligent race) have Galactic Common as their "native" language.

Other languages include the tens of thousands of local human, dwarvish, gnomish, etc. languages, and some "universal" ones:

  • Draconic, which is also the language of magic.
  • The ancient tongue of the precursors, deities, or the beings from other dimensions ("The Outer Planes").
    • Aeons ago, the original "Words of Creation" split into three dialects of Abyssal, Celestial, and Infernal. These are studied by the scholars and can be learned, at least to some extent.
    • These three have split further into countless local dimensional languages.
  • Strange, exotic languages of the elemental creatures: Aquan, Auran, Ignan, and Terran.
  • The Elven languages: Standard Elvish, and thousands of local dialects (Dark Elven, Sylvan, etc.)
  • Orcish and Goblinoid languages.

Cultural Familiarity: Everyone starts familiar with their home culture, at a cost of 0 points. Those from Throneworlds and Draconis Prime have a generic "Dragon Empire" culture.

Cultural Adaptability: An exception to normal rules: 10 points Cultural Adaptability covers all cultures integrated into the Empire; Xeno-Adaptability includes these and all other cultures of all the known intelligent races. (Formerly unknown races might still be discovered...)

Equipment

Ultra-Tech Armor, Ultra-Tech Weapons, and most other equipment are available, up to TL10. Not all planets have nearly everything that TL10 has to offer. TL11 things are generally not available at any cost, and most of it is either theoretical or completely unknown.

Antimatter is known, but still too difficult and expensive to produce and contain to be used for energy production or as a weapon. Empire is at TL8 with antimatter technology.

Instead, some superscience, mostly based on magic, and storing magic into crystals ("Dragonshards"), is available:

  • Starcaster technology, for travelling in between starsystems.
  • Artificial gravity for spaceships is a side production of starcaster technology. Normally, spacecraft without a starcaster do not have artificial gravity - it's almost as costly as an actual starcaster. Likewise, while Gravity Web is possible, it's far too expensive to be placed in anywhere but the most important locations of entire nations.
  • Gravity Weapons are common throughout all the TL10 worlds. Force beamers and pistols with stun setting only are openly available, at LC4, for self-defense. Others require a license (LC3).
  • Neurolash is available, but restricted, at LC2. Neural Disruptor Fields are sometimes used to protect very important locations.
  • Decadent pleasures such as Electronic Ecstacy and Neurostimulators are a common alternative to alcohol and drugs - and at least as addictive - in many of the wealthier worlds. Many of the "lawful" worlds consider them illegal, as illegal drugs.
  • Deep Learning is widely used for education. This results in excessive free time for young people. And that, of course, causes problems of its own.
  • Contrary to earlier information, Neutrino Communicators are not commonly available. Radio is still the most common method of wireless communication.

Legality Class 0, 1, or 2 equipment are generally not available for player characters. Ask GM about any LC3 gear.

Magic

TODO

Magic Items

Ring of Detect Magic or Necklace of Detect Magic: Vibrates, alerting the wearer, when any magic is within 5 yards. Detects items, spells, magical creatures, and any other ongoing magical effect. Cost: $16,500.

Vehicles

TODO

Spaceships

TODO